设计模式之组织行为(二)

分类: DESIGN PATTERN 发布于:

高层模块不应该依赖低层模块,二者都应该依赖其抽象;抽象不应该依赖细节;细节应该依赖抽象。

画图不易,请勿转载。

对象行为组织类

Iterator(迭代器)

代码示例

interface Iterator{
    Object First();
    Object Next();
    boolean IsDone();
    Object CurrentItem();
}

abstract class Aggregate{
    abstract Iterator CreateIterator();
}

class ConcreteIterator implements Iterator{
    private List<Object> list = new ArrayList<Object>();
    private int curr=0;
    public ConcreteIterator(List<Object> list){
        this.list = list;
    }

    public Object First(){
        return list.get(0);
    }

    public Object Next(){
        Object ret = null;
        curr++;
        if(curr < list.size()){
            ret = list.get(curr);
        }
        return ret;
    }

    public boolean IsDone(){
        return curr>=list.size()?true:false;
    }

    public Object CurrentItem(){
        return list.get(curr);
    }
}

class ConcreteAggregate extends Aggregate{
    private List<Object> list = new ArrayList<Object>();
    public ConcreteAggregate(List<Object> list){
        this.list = list;
    }
    public Iterator CreateIterator(){
        return new ConcreteIterator(list);
    }
}

class client{
    public static void main(String[] args){
    List<Object> list = new ArrayList<Object>();
    list.add("miner");
    list.add("any");
    Aggregate agg = new ConcreteAggregate(list);
    Iterator iterator = agg.CreateIterator();
    iterator.First();
    while(!iterator.IsDone()){
        System.out.println(iterator.CurrentItem());
        iterator.Next();
        }
    }
}

中介者(Mediator)

代码示例

备忘录(Memento)

import java.util.List;
import java.util.ArrayList;
class Originator {
    private String state;
    // The class could also contain additional data that is not part of the
    // state saved in the memento..
 
    public void set(String state) {
        this.state = state;
        System.out.println("Originator: Setting state to " + state);
    }
 
    public Memento saveToMemento() {
        System.out.println("Originator: Saving to Memento.");
        return new Memento(this.state);
    }
 
    public void restoreFromMemento(Memento memento) {
        this.state = memento.getSavedState();
        System.out.println("Originator: State after restoring from Memento: " + state);
    }
 
    public static class Memento {
        private final String state;

        public Memento(String stateToSave) {
            state = stateToSave;
        }
 
        // accessible by outer class only
        private String getSavedState() {
            return state;
        }
    }
}
 
class Caretaker {
    public static void main(String[] args) {
        List<Originator.Memento> savedStates = new ArrayList<Originator.Memento>();
 
        Originator originator = new Originator();
        originator.set("State1");
        originator.set("State2");
        savedStates.add(originator.saveToMemento());
        originator.set("State3");
        // We can request multiple mementos, and choose which one to roll back to.
        savedStates.add(originator.saveToMemento());
        originator.set("State4");
 
        originator.restoreFromMemento(savedStates.get(1));   
    }
}

订阅/观察者模式(Observe)

class AbstractSubject(object):
    def register(self, listener):
        raise NotImplementedError("Must subclass me")
 
    def deregister(self, listener):
        raise NotImplementedError("Must subclass me")
 
    def notify_listeners(self, event):
        raise NotImplementedError("Must subclass me")
 
class Listener(object):
    def __init__(self, name, subject):
        self.name = name
        subject.register(self)
 
    def notify(self, event):
        print self.name, "received event", event
 
class Subject(AbstractSubject):
    def __init__(self):
        self.listeners = []
        self.data = None

    def getUserAction(self):
        self.data = raw_input('Enter something to do:')
        return self.data

    # Implement abstract Class AbstractSubject

    def register(self, listener):
        self.listeners.append(listener)
 
    def deregister(self, listener):
        self.listeners.remove(listener)
 
    def notify_listeners(self, event):
        for listener in self.listeners:
            listener.notify(event)

 
if __name__=="__main__":
    # make a subject object to spy on
    subject = Subject()
 
    # register two listeners to monitor it.
    listenerA = Listener("<listener A>", subject)
    listenerB = Listener("<listener B>", subject)
 
    # simulated event
    subject.notify_listeners ("<event 1>")
    # outputs:
    #     <listener A> received event <event 1>
    #     <listener B> received event <event 1>
 
    action = subject.getUserAction()
    subject.notify_listeners(action)
    #Enter something to do:hello
    # outputs:
    #     <listener A> received event hello
    #     <listener B> received event hello

状态(state)

策略模式(Strategy)

模板方法(Template)

代码示例

/**
  * An abstract class that is common to several games in
  * which players play against the others, but only one is
  * playing at a given time.
  */
 
 abstract class Game {
 
     private int playersCount;
 
     abstract void initializeGame();
 
     abstract void makePlay(int player);
 
     abstract boolean endOfGame();
 
     abstract void printWinner();
 
     /* A template method : */
     final void playOneGame(int playersCount) {
         this.playersCount = playersCount;
         initializeGame();
         int j = 0;
         while (!endOfGame()){
             makePlay(j);
             j = (j + 1) % playersCount;
         }
         printWinner();
     }
 }

//Now we can extend this class in order to implement actual games:

 class Monopoly extends Game {
 
     /* Implementation of necessary concrete methods */
 
     void initializeGame() {
         // ...
     }
 
     void makePlay(int player) {
         // ...
     }
 
     boolean endOfGame() {
         // ...
     }
 
     void printWinner() {
         // ...
     }
  
     /* Specific declarations for the Monopoly game. */
 
     // ...
 
 }

 class Chess extends Game {
 
     /* Implementation of necessary concrete methods */
 
     void initializeGame() {
         // ...
     }
 
     void makePlay(int player) {
         // ...
     }
 
     boolean endOfGame() {
         // ...
     }
 
     void printWinner() {
         // ...
     }
  
     /* Specific declarations for the chess game. */
 
     // ...
 
 }

 public class Player {
     public static void main(String[] args) {
         Game chessGame = new Chess();
         chessGame.initializeGame();
         chessGame.playOneGame(1); //call template method
     }
 }

访问者(visitor)

visistor模式在spring-beans中的应用:

/spring-beans/src/main/java/org/springframework/beans/factory/config/BeanDefinitionVisitor.java

	/**
	 * Traverse the given BeanDefinition object and the MutablePropertyValues
	 * and ConstructorArgumentValues contained in them.
	 * @param beanDefinition the BeanDefinition object to traverse
	 * @see #resolveStringValue(String)
	 */
	public void visitBeanDefinition(BeanDefinition beanDefinition) {
		visitParentName(beanDefinition);
		visitBeanClassName(beanDefinition);
		visitFactoryBeanName(beanDefinition);
		visitFactoryMethodName(beanDefinition);
		visitScope(beanDefinition);
		visitPropertyValues(beanDefinition.getPropertyValues());
		ConstructorArgumentValues cas = beanDefinition.getConstructorArgumentValues();
		visitIndexedArgumentValues(cas.getIndexedArgumentValues());
		visitGenericArgumentValues(cas.getGenericArgumentValues());
	}